Hi everyone, I am Rico Ma, a 3D artist based in Vancouver, BC, currently open to freelance work.
I have 3 years of experience as a 3D artist and creative designer in both California and Canada and I am passionate about creating all sorts of 3D artwork. I am always learning and improving my skill set in my free time, and I am open to any opportunities.
- Worked on 3d environment assets using concept art provided by the team.
- Created 3D environment assets from scratch using Maya and Substance Painter.
- Responsible for setting up multiple in-game cutscenes in Unity.
- Created UA (User Acquisition) content such as mobile game advertisements using Unreal Engine 5 using in-house assets.
- Optimized 3d models and reduced polycount using Maya.
- Contribute to UA (User Acquisition) content creation using Unreal Engine 5.
- Create and optimizelow poly 3D models (characters and hard surfaces) efficiently
within tight deadlines, based on pre-existing art designs.
- Proficient in applying hand-painted PBR techniques, with a strong understanding of
card rendering logic, color composition, and overall aesthetics.
- Collaborate effectively with other art-related teams to enhance the overall quality of
character models.
- Capable of multitasking and managing multiple related elements simultaneously.
- Work within Unity to integrate and optimize models for in-game use.
- Perform other related tasks as assigned by the team.
- Responsible for website design via Webflow. Clients include Virginkar & Associates, King Televoice and more.
- Create 3D assets for clients.
- Designing logos and creating brand guidelines for companies and providing art direction guidance for clients.
- Social media management and content creation using Canvas and Adobe softwares.
Assisted the crew on several websites design and provide advice on the art direction and overall design on the websites.